- Animation types
- Common animation patterns
- Other resources
Well-designed animations makes a UI feel more intuitive, contribute to the slick look and feel of a polished app, and improve the user experience. Flutter’s animation support makes it easy to implement a variety of animation types. Many widgets, especially Material Design widgets, come with the standard motion effects defined in their design spec, but it’s also possible to customize these effects.
The following resources are a good place to start learning the Flutter animation framework. Each of these documents shows, step by step, how to write animation code.
Tutorial: Animations in Flutter NEW
Explains the fundamental classes in the Flutter animation package (controllers, Animatable, curves, listeners, builders), as it guides you through a progression of tween animations using different aspects of the animation APIs.
Building Beautiful UIs with Flutter
Codelab demonstrating how to build a simple chat app. Step 7 (Animate your app) shows how to animate the new message—sliding it from the input area up to the message list.
Animations fall into one of two categories: tween- or physics-based. The following sections explain what these terms mean, and points you to resources where you can learn more. In some cases, the best documentation we currently have is example code in the Flutter gallery.
Short for in-betweening. In a tween animation, the beginning and ending points are defined, as well as a timeline, and a curve that defines the timing and speed of the transition. The framework calculates how to transition from the beginning point to the end point.
The documents listed above, such as the animations tutorial aren’t about tweening, specifically, but they use tweens in their examples.
In physics-based animation, motion is modeled to resemble real-world behavior. When you toss a ball, for example, where and when it lands depends on how fast it was tossed, how heavy it is, and how far off the ground. Similarly, dropping a ball attached to a spring falls (and bounces) differently than dropping a ball attached to a string.
Under Material Components, the Grid example demonstrates a fling animation. Select one of the images from the grid and zoom in. You can pan the image with flinging or dragging gestures.
Common animation patterns
Most UX or motion designers find that certain animation patterns are used repeatedly when designing a UI. This section lists some of the commonly used animation patterns, and tells you where you can learn more.
Animated list or grid
This pattern involves animating the addition or removal of elements from a list or grid.
- AnimatedList example
This demo, from the Sample App Catalog, shows how to animate adding an element to a list, or removing a selected element. The internal Dart list is synced as the user modifies the list using the plus (+) and minus (-) buttons.
Shared element transition
In this pattern, the user selects an element—often an image—from the page, and the UI animates the selected element to a new page with more detail. In Flutter, you can easily implement shared element transitions between routes (pages) using the Hero widget. Hero animations can also occur in a dialog, rather than being routed to a new page.
Learn more about Flutter animations at the following links:
Animations: Technical Overview
A look at some of the major classes in the animations library, and Flutter’s animation architecture.
Animation and Motion Widgets
A catalog of some of the animation widgets provided in the Flutter APIs.
If there is specific animation documentation you’d like to see, please file an issue.